Profile Details
        Each profile type consists of 7 different criteria, each with 2 opposite traits. Everyone is unique and will possess tendencies towards all traits, but will often be more inclined towards one over the other.
In some instances, a player will enjoy both traits equally and be considered balanced on that criterion.
 
        
    
    
        Competitive
 
        This criterion reflects the level of importance that winning is to our enjoyment. Those who simply love the experience of playing are For Fun and those who seek the thrill of winning are For Glory.
        Moment Maker
        
        
     
    You love playing games for the fun of it and rarely engage in the more adrenaline pumping aspects. The gameplay, the story, the people you're playing with—that's what it's all about for you. If a game doesn't make you happy, then what's the point? If you're having a good time, then you're doing it right.
 
    
    
        Players
 
        This criterion demonstrates our preferences for playing with others. Those who enjoy taking in all a game has to offer by themselves are Solo and those who love the experience of interacting with others are Multiplayer.
        Proud Recluse
        
        
     
    Game time is your time. You like your friends well enough, but you see games as a personal experience. You will not negotiate otherwise. All you want to do after a long day is shut the door, mute your phone, and fire up your favorite single–player game. This is your happy place.
 
    
    
        Challenge
 
        This criterion underpins our desire for difficulty, or lack thereof. Those who play for the experience, not the frustration, are on the Easy spectrum and those who always take the road least traveled will be on the Hard side.
        Bunker Buster
        
        
     
    You get the most enjoyment out of a game when it asks you to think outside the box. Hard work comes with the territory, but it’s always worth it in the end when you take everything a game has to offer and don't bend an inch.
 
    
    
        Creativity
 
        This criterion illustrates how we progress. Those who forge ahead with purpose and direction are Practical while those who wander and find their own objective are Experimental.
        Blueprinter
        
        
     
    You want games to be straightforward and demonstrate their vision clearly. However, you'll sometimes lose track of time messing around with things like customization tools, hollowing out a mountain in Minecraft, or drafting a new team in Madden.
 
    
    
        Strategy
 
        This criterion determines how we approach a situation. Those who carefully gauge the situation before acting are more Planning oriented while those who react and adjust on the fly are more Spontaneous.
        Schemer Streamer
        
        
     
    You are careful and fastidious in every game you play. Think first, act second, win third. Maybe some of your plans come together on the fly, but you prefer to pick your battles cautiously and plan from afar before acting.
 
    
    
        Immersion
 
        This criterion depicts what aspects of a game we are absorbed by most. Those who sink into the feel and flow of the gameplay are Mechanic–focused and those who are swept away by the world and its characters are Story–focused.
        Haptician
        
        
     
    You're mechanically driven with a strong attachment to the emotional side of games. But as much as a good story warms your heart, it's functionality that really hits that sweet spot. You get swept away by the feeling of hitting that perfect combo, a mesmerizing simulation experience, and the way Master Chief whacks someone with the butt of his gun in CE. Pure bliss.
 
    
    
        Pace
 
        This criterion shows how we prefer engaging with our games. Those who savor the moment and take their time are on the Slow side and those who want to progress and make decisions are Fast.
        Playmaker
        
        
     
    You appreciate games that have a nice wintry mix of slow and fast paced moments. Both styles of gameplay have their merits. But when it comes down to it there's nothing better than firing up a game that forces you to act and move, not stop and think.