Hawk1982
Vantagist
Summary
Always three steps ahead, the Vantagist will take an extra look before leaping. Rather than fear difficulty and complexity, this player is driven to overcome them. These gamers are usually lone wolves, but beware if you encounter them in a competitive setting—they're here to win.
Gamer Traits
For Fun
For Glory
Competitive
For Fun
For Glory
Solo
Multiplayer
Players
Solo
Multiplayer
Easy
Difficult
Challenge
Easy
Difficult
Practical
Experimental
Creativity
Practical
Experimental
Planning
Spontaneous
Strategy
Planning
Spontaneous
Mechanics
Story
Immersion
Mechanics
Story
Slow
Fast
Pace
Slow
Fast
Profile Details

Each profile type consists of 7 different criteria, each with 2 opposite traits. Everyone is unique and will possess tendencies towards all traits, but will often be more inclined towards one over the other.

In some instances, a player will enjoy both traits equally and be considered balanced on that criterion.

Competitive
This criterion reflects the level of importance that winning is to our enjoyment. Those who simply love the experience of playing are For Fun and those who seek the thrill of winning are For Glory.
Keen Contender
For Fun
For Glory
For Fun
45%
55%
For Glory
You enjoy dominating an online game as much as the next player (maybe a little more), but it's tempered by a love of what the rest of the game has to offer, like the campaign and the story. When you need a breather from an intense multiplayer brawl, you'll gravitate toward the more chill aspects of the game.
Players
This criterion demonstrates our preferences for playing with others. Those who enjoy taking in all a game has to offer by themselves are Solo and those who love the experience of interacting with others are Multiplayer.
Freelancer
Solo
Multiplayer
Solo
58%
42%
Multiplayer
You prefer flying solo in games, but you have nothing against some good multiplayer action. If your friends want to pull you away from wandering in Breath of the Wild, you may hesitate for a second, but you'll happily jump on with them. Ganon can wait a little longer.
Challenge
This criterion underpins our desire for difficulty, or lack thereof. Those who play for the experience, not the frustration, are on the Easy spectrum and those who always take the road least traveled will be on the Hard side.
Limit Breaker
Easy
Difficult
Easy
25%
75%
Difficult
If you aren't being tested to the limit at every turn, then you aren't truly enjoying yourself. You thrive on tackling the most difficult challenges and proving to yourself and others that there is literally nothing about a game that can take you down.
Creativity
This criterion illustrates how we progress. Those who forge ahead with purpose and direction are Practical while those who wander and find their own objective are Experimental.
Roam Rider
Practical
Experimental
Practical
43%
57%
Experimental
While you love being led down a path set by the creative minds of the developers, your mouth still waters when a game offers a breadth of experiences or mechanics that send you off the beaten path. Different game modes? Deep skill tree? Eyebrow customization?! Tell me more!
Strategy
This criterion determines how we approach a situation. Those who carefully gauge the situation before acting are more Planning oriented while those who react and adjust on the fly are more Spontaneous.
Shot Caller
Planning
Spontaneous
Planning
58%
42%
Spontaneous
You're the on–field battle commander, the quarterback of your team. You have excellent strategic insights and usually know your next move, but you're also adaptable. You’re good at thinking on your feet when the situation calls for it. This makes you an effective and dangerous opponent.
Immersion
This criterion depicts what aspects of a game we are absorbed by most. Those who sink into the feel and flow of the gameplay are Mechanic–focused and those who are swept away by the world and its characters are Story–focused.
Tale Spinner
Mechanics
Story
Mechanics
30%
70%
Story
Inventive gameplay mechanics can bring your experience to the next level, but you play games almost exclusively for their story. Regardless of whether that story is given to you or created by you, you find a well–crafted narrative to be a deeply enriching and rewarding journey.
Pace
This criterion shows how we prefer engaging with our games. Those who savor the moment and take their time are on the Slow side and those who want to progress and make decisions are Fast.
Playmaker
Slow
Fast
Slow
46%
54%
Fast
You appreciate games that have a nice wintry mix of slow and fast paced moments. Both styles of gameplay have their merits. But when it comes down to it there's nothing better than firing up a game that forces you to act and move, not stop and think.