Crabby
Bravadier
Summary
To the Bravadier, challenging others is typically top of mind, especially if there's a match to be won. Their cunning, competitive spirit is accentuated by their prowess for on‐the‐fly creative problem‐solving.
Gamer Traits
For Fun
For Glory
Competitive
For Fun
For Glory
Solo
Multiplayer
Players
Solo
Multiplayer
Easy
Difficult
Challenge
Easy
Difficult
Practical
Experimental
Creativity
Practical
Experimental
Planning
Spontaneous
Strategy
Planning
Spontaneous
Mechanics
Story
Immersion
Mechanics
Story
Slow
Fast
Pace
Slow
Fast
Profile Details

Each profile type consists of 7 different criteria, each with 2 opposite traits. Everyone is unique and will possess tendencies towards all traits, but will often be more inclined towards one over the other.

In some instances, a player will enjoy both traits equally and be considered balanced on that criterion.

Competitive
This criterion reflects the level of importance that winning is to our enjoyment. Those who simply love the experience of playing are For Fun and those who seek the thrill of winning are For Glory.
King of the Hill
For Fun
For Glory
For Fun
25%
75%
For Glory
You are not conflicted about how you enjoy video games; you like to win, plain and simple. The campaign is all well and good, maybe you'll run through it once, but when you're playing video games at the end of the day, you are there to dominate or die trying. And there's always a next game.
Players
This criterion demonstrates our preferences for playing with others. Those who enjoy taking in all a game has to offer by themselves are Solo and those who love the experience of interacting with others are Multiplayer.
Party Starter
Solo
Multiplayer
Solo
29%
71%
Multiplayer
You've got a healthy friendslist and you're all about the shared experience. While you appreciate what solo games have to offer, playing with others is just... better! Whether you're trying to compete in a few online matches or shooting the breeze with some friends, it's a party either way and you're sending the invites.
Challenge
This criterion underpins our desire for difficulty, or lack thereof. Those who play for the experience, not the frustration, are on the Easy spectrum and those who always take the road least traveled will be on the Hard side.
Cool Composer
Easy
Difficult
Easy
50%
50%
Difficult
You enjoy a game no matter the stakes. Sure, it’s thrilling to defuse a bomb while fighting off a hoard of goblins, but you also love making absolutely certain that the popcorn stand isn't too close to the merry–go–round. You'll give both experiences your best shot.
Creativity
This criterion illustrates how we progress. Those who forge ahead with purpose and direction are Practical while those who wander and find their own objective are Experimental.
Blueprinter
Practical
Experimental
Practical
57%
43%
Experimental
You want games to be straightforward and demonstrate their vision clearly. However, you'll sometimes lose track of time messing around with things like customization tools, hollowing out a mountain in Minecraft, or drafting a new team in Madden.
Strategy
This criterion determines how we approach a situation. Those who carefully gauge the situation before acting are more Planning oriented while those who react and adjust on the fly are more Spontaneous.
Feint–Hearted
Planning
Spontaneous
Planning
46%
54%
Spontaneous
You like to strategize and plan ahead almost as much as you love to dive in and think on your feet. Races are won on the racetrack, not in the conference room. So while there is definitely a plan of action in your head, you trust your instincts to guide you once the boots are on the ground.
Immersion
This criterion depicts what aspects of a game we are absorbed by most. Those who sink into the feel and flow of the gameplay are Mechanic–focused and those who are swept away by the world and its characters are Story–focused.
Haptician
Mechanics
Story
Mechanics
55%
45%
Story
You're mechanically driven with a strong attachment to the emotional side of games. But as much as a good story warms your heart, it's functionality that really hits that sweet spot. You get swept away by the feeling of hitting that perfect combo, a mesmerizing simulation experience, and the way Master Chief whacks someone with the butt of his gun in CE. Pure bliss.
Pace
This criterion shows how we prefer engaging with our games. Those who savor the moment and take their time are on the Slow side and those who want to progress and make decisions are Fast.
Playmaker
Slow
Fast
Slow
46%
54%
Fast
You appreciate games that have a nice wintry mix of slow and fast paced moments. Both styles of gameplay have their merits. But when it comes down to it there's nothing better than firing up a game that forces you to act and move, not stop and think.