Worm7
Curionaut
Summary
The Curionaut is here for the thrill of adventure. They love to build, explore, discover, and immerse themselves in the story of a game. To them, it's all about carving their own path and experiencing everything the game has to offer.
Gamer Traits
For Fun
For Glory
Competitive
For Fun
For Glory
Solo
Multiplayer
Players
Solo
Multiplayer
Easy
Difficult
Challenge
Easy
Difficult
Practical
Experimental
Creativity
Practical
Experimental
Planning
Spontaneous
Strategy
Planning
Spontaneous
Mechanics
Story
Immersion
Mechanics
Story
Slow
Fast
Pace
Slow
Fast
Profile Details

Each profile type consists of 7 different criteria, each with 2 opposite traits. Everyone is unique and will possess tendencies towards all traits, but will often be more inclined towards one over the other.

In some instances, a player will enjoy both traits equally and be considered balanced on that criterion.

Competitive
This criterion reflects the level of importance that winning is to our enjoyment. Those who simply love the experience of playing are For Fun and those who seek the thrill of winning are For Glory.
Escape Artist
For Fun
For Glory
For Fun
65%
35%
For Glory
You mainly play for the joy and escapism that game–time brings to your daily life. Leaderboard standings and achievements aren't high on your list of priorities. Maybe you'll spend a few hours in a friendly couch co–op or even the occassional arena match, but you're more than content to just enjoy what the game has to offer.
Players
This criterion demonstrates our preferences for playing with others. Those who enjoy taking in all a game has to offer by themselves are Solo and those who love the experience of interacting with others are Multiplayer.
Freelancer
Solo
Multiplayer
Solo
54%
46%
Multiplayer
You prefer flying solo in games, but you have nothing against some good multiplayer action. If your friends want to pull you away from wandering in Breath of the Wild, you may hesitate for a second, but you'll happily jump on with them. Ganon can wait a little longer.
Challenge
This criterion underpins our desire for difficulty, or lack thereof. Those who play for the experience, not the frustration, are on the Easy spectrum and those who always take the road least traveled will be on the Hard side.
Danger Ducker
Easy
Difficult
Easy
86%
14%
Difficult
You love a lot about playing games, but being crushed by overwhelming odds is not one of them. You have zero qualms about choosing an easier game if it means you'll enjoy all the beautiful things about a game's world and story a little bit more.
Creativity
This criterion illustrates how we progress. Those who forge ahead with purpose and direction are Practical while those who wander and find their own objective are Experimental.
Roam Rider
Practical
Experimental
Practical
46%
54%
Experimental
While you love being led down a path set by the creative minds of the developers, your mouth still waters when a game offers a breadth of experiences or mechanics that send you off the beaten path. Different game modes? Deep skill tree? Eyebrow customization?! Tell me more!
Strategy
This criterion determines how we approach a situation. Those who carefully gauge the situation before acting are more Planning oriented while those who react and adjust on the fly are more Spontaneous.
Clutch Eastwood
Planning
Spontaneous
Planning
29%
71%
Spontaneous
You're a person of action. A gunslinger. Unafraid to jump into the fray. You'd rather rely on quick instincts and quicker hands than a half–baked plan. You think Luke would have blown up the Death Star by planning harder? Nope. Sometimes you gotta trust your gut and hope physics makes your proton torpedoes turn 90 degrees into the main exhaust shaft.
Immersion
This criterion depicts what aspects of a game we are absorbed by most. Those who sink into the feel and flow of the gameplay are Mechanic–focused and those who are swept away by the world and its characters are Story–focused.
Fable Finder
Mechanics
Story
Mechanics
40%
60%
Story
You still like to sink your teeth into all the features a game has to offer, but it’s solid plot and compelling characters that really scratch that itch. You live and breathe the story and the world you're tossed into and sometimes you’ll even catch yourself creating your own backstories for characters who don’t have one. Video games are a storytelling medium after all, and that's what you connect with.
Pace
This criterion shows how we prefer engaging with our games. Those who savor the moment and take their time are on the Slow side and those who want to progress and make decisions are Fast.
Cruise Controller
Slow
Fast
Slow
50%
50%
Fast
You enjoy a balance between games that allow you to relish the moment and those that push your quick decision–making skills to the limit. Some days are for lazy rivers and a piña colada, and others are for white water rapids and a rocket launcher on each shoulder. It's all good to you and you wouldn't have it any other way.