Profile Details
Each profile type consists of 7 different criteria, each with 2 opposite traits. Everyone is unique and will possess tendencies towards all traits, but will often be more inclined towards one over the other.
In some instances, a player will enjoy both traits equally and be considered balanced on that criterion.
Competitive![](https://critrate.io/wp-content/themes/crit_rate/img/information_icon.svg)
This criterion reflects the level of importance that winning is to our enjoyment. Those who simply love the experience of playing are For Fun and those who seek the thrill of winning are For Glory.
Thrill Seeker
You tend to have more fun engaging with the low–pressure, low–stakes aspect of the game. You prefer to explore, dive into the story, or just mess around, but, every so often, you'll test your skills in the arena, just to prove that you've got the chops to win.
Players![](https://critrate.io/wp-content/themes/crit_rate/img/information_icon.svg)
This criterion demonstrates our preferences for playing with others. Those who enjoy taking in all a game has to offer by themselves are Solo and those who love the experience of interacting with others are Multiplayer.
Freelancer
You prefer flying solo in games, but you have nothing against some good multiplayer action. If your friends want to pull you away from wandering in Breath of the Wild, you may hesitate for a second, but you'll happily jump on with them. Ganon can wait a little longer.
Challenge![](https://critrate.io/wp-content/themes/crit_rate/img/information_icon.svg)
This criterion underpins our desire for difficulty, or lack thereof. Those who play for the experience, not the frustration, are on the Easy spectrum and those who always take the road least traveled will be on the Hard side.
Sweetspotter
A sprinkle of difficulty and a pinch of challenge is exactly your sweet spot. You definitely don't want victory handed to you, but your level of fun is likely to suffer after a few unsuccessful attempts on the same level or boss fight. Game time is meant to escape stress, not add to it.
Creativity![](https://critrate.io/wp-content/themes/crit_rate/img/information_icon.svg)
This criterion illustrates how we progress. Those who forge ahead with purpose and direction are Practical while those who wander and find their own objective are Experimental.
Clear Cutter
You crave games that drive you forward with purpose and direction. Getting lost in the weeds with no objective or being bogged down by hundreds of side quests is just not where you want to be. But with a focused task and a tight storyline, you're thrilled to get your hands dirty.
Strategy![](https://critrate.io/wp-content/themes/crit_rate/img/information_icon.svg)
This criterion determines how we approach a situation. Those who carefully gauge the situation before acting are more Planning oriented while those who react and adjust on the fly are more Spontaneous.
Clutch Eastwood
You're a person of action. A gunslinger. Unafraid to jump into the fray. You'd rather rely on quick instincts and quicker hands than a half–baked plan. You think Luke would have blown up the Death Star by planning harder? Nope. Sometimes you gotta trust your gut and hope physics makes your proton torpedoes turn 90 degrees into the main exhaust shaft.
Immersion![](https://critrate.io/wp-content/themes/crit_rate/img/information_icon.svg)
This criterion depicts what aspects of a game we are absorbed by most. Those who sink into the feel and flow of the gameplay are Mechanic–focused and those who are swept away by the world and its characters are Story–focused.
Fable Finder
You still like to sink your teeth into all the features a game has to offer, but it’s solid plot and compelling characters that really scratch that itch. You live and breathe the story and the world you're tossed into and sometimes you’ll even catch yourself creating your own backstories for characters who don’t have one. Video games are a storytelling medium after all, and that's what you connect with.
Pace![](https://critrate.io/wp-content/themes/crit_rate/img/information_icon.svg)
This criterion shows how we prefer engaging with our games. Those who savor the moment and take their time are on the Slow side and those who want to progress and make decisions are Fast.
Playmaker
You appreciate games that have a nice wintry mix of slow and fast paced moments. Both styles of gameplay have their merits. But when it comes down to it there's nothing better than firing up a game that forces you to act and move, not stop and think.