Profile Details
Each profile type consists of 7 different criteria, each with 2 opposite traits. Everyone is unique and will possess tendencies towards all traits, but will often be more inclined towards one over the other.
In some instances, a player will enjoy both traits equally and be considered balanced on that criterion.
Competitive
This criterion reflects the level of importance that winning is to our enjoyment. Those who simply love the experience of playing are For Fun and those who seek the thrill of winning are For Glory.
Escape Artist
You mainly play for the joy and escapism that game–time brings to your daily life. Leaderboard standings and achievements aren't high on your list of priorities. Maybe you'll spend a few hours in a friendly couch co–op or even the occassional arena match, but you're more than content to just enjoy what the game has to offer.
Players
This criterion demonstrates our preferences for playing with others. Those who enjoy taking in all a game has to offer by themselves are Solo and those who love the experience of interacting with others are Multiplayer.
Party Starter
You've got a healthy friendslist and you're all about the shared experience. While you appreciate what solo games have to offer, playing with others is just... better! Whether you're trying to compete in a few online matches or shooting the breeze with some friends, it's a party either way and you're sending the invites.
Challenge
This criterion underpins our desire for difficulty, or lack thereof. Those who play for the experience, not the frustration, are on the Easy spectrum and those who always take the road least traveled will be on the Hard side.
Sweetspotter
A sprinkle of difficulty and a pinch of challenge is exactly your sweet spot. You definitely don't want victory handed to you, but your level of fun is likely to suffer after a few unsuccessful attempts on the same level or boss fight. Game time is meant to escape stress, not add to it.
Creativity
This criterion illustrates how we progress. Those who forge ahead with purpose and direction are Practical while those who wander and find their own objective are Experimental.
Tinker Tailor
You hunt down games that put creative control squarely in your hands, and you're always ready to get your hands dirty. Creating your own objectives and finding your own adventures is nonnegotiable. If a game has a main storyline, that’s merely background music while you march along to your own beat.
Strategy
This criterion determines how we approach a situation. Those who carefully gauge the situation before acting are more Planning oriented while those who react and adjust on the fly are more Spontaneous.
Feint–Hearted
You like to strategize and plan ahead almost as much as you love to dive in and think on your feet. Races are won on the racetrack, not in the conference room. So while there is definitely a plan of action in your head, you trust your instincts to guide you once the boots are on the ground.
Immersion
This criterion depicts what aspects of a game we are absorbed by most. Those who sink into the feel and flow of the gameplay are Mechanic–focused and those who are swept away by the world and its characters are Story–focused.
Fable Finder
You still like to sink your teeth into all the features a game has to offer, but it’s solid plot and compelling characters that really scratch that itch. You live and breathe the story and the world you're tossed into and sometimes you’ll even catch yourself creating your own backstories for characters who don’t have one. Video games are a storytelling medium after all, and that's what you connect with.
Pace
This criterion shows how we prefer engaging with our games. Those who savor the moment and take their time are on the Slow side and those who want to progress and make decisions are Fast.
Cruise Controller
You enjoy a balance between games that allow you to relish the moment and those that push your quick decision–making skills to the limit. Some days are for lazy rivers and a piña colada, and others are for white water rapids and a rocket launcher on each shoulder. It's all good to you and you wouldn't have it any other way.