Andrew Gohl
Vantagist
Summary
Always three steps ahead, the Vantagist will take an extra look before leaping. Rather than fear difficulty and complexity, this player is driven to overcome them. These gamers are usually lone wolves, but beware if you encounter them in a competitive setting—they're here to win.
Gamer Traits
For Fun
For Glory
Competitive
For Fun
For Glory
Solo
Multiplayer
Players
Solo
Multiplayer
Easy
Difficult
Challenge
Easy
Difficult
Practical
Experimental
Creativity
Practical
Experimental
Planning
Spontaneous
Strategy
Planning
Spontaneous
Mechanics
Story
Immersion
Mechanics
Story
Slow
Fast
Pace
Slow
Fast
Profile Details

Each profile type consists of 7 different criteria, each with 2 opposite traits. Everyone is unique and will possess tendencies towards all traits, but will often be more inclined towards one over the other.

In some instances, a player will enjoy both traits equally and be considered balanced on that criterion.

Competitive
This criterion reflects the level of importance that winning is to our enjoyment. Those who simply love the experience of playing are For Fun and those who seek the thrill of winning are For Glory.
King of the Hill
For Fun
For Glory
For Fun
25%
75%
For Glory
You are not conflicted about how you enjoy video games; you like to win, plain and simple. The campaign is all well and good, maybe you'll run through it once, but when you're playing video games at the end of the day, you are there to dominate or die trying. And there's always a next game.
Players
This criterion demonstrates our preferences for playing with others. Those who enjoy taking in all a game has to offer by themselves are Solo and those who love the experience of interacting with others are Multiplayer.
Proud Recluse
Solo
Multiplayer
Solo
79%
21%
Multiplayer
Game time is your time. You like your friends well enough, but you see games as a personal experience. You will not negotiate otherwise. All you want to do after a long day is shut the door, mute your phone, and fire up your favorite single–player game. This is your happy place.
Challenge
This criterion underpins our desire for difficulty, or lack thereof. Those who play for the experience, not the frustration, are on the Easy spectrum and those who always take the road least traveled will be on the Hard side.
Case Cracker
Easy
Difficult
Easy
46%
54%
Difficult
You enjoy the lighter, more relaxing aspects of a game, but you want them to push you a little bit. It’s not worth throwing your controller over, but when faced with a challenge, you crack the smallest of smiles and get to work.
Creativity
This criterion illustrates how we progress. Those who forge ahead with purpose and direction are Practical while those who wander and find their own objective are Experimental.
Blueprinter
Practical
Experimental
Practical
57%
43%
Experimental
You want games to be straightforward and demonstrate their vision clearly. However, you'll sometimes lose track of time messing around with things like customization tools, hollowing out a mountain in Minecraft, or drafting a new team in Madden.
Strategy
This criterion determines how we approach a situation. Those who carefully gauge the situation before acting are more Planning oriented while those who react and adjust on the fly are more Spontaneous.
Shot Caller
Planning
Spontaneous
Planning
58%
42%
Spontaneous
You're the on–field battle commander, the quarterback of your team. You have excellent strategic insights and usually know your next move, but you're also adaptable. You’re good at thinking on your feet when the situation calls for it. This makes you an effective and dangerous opponent.
Immersion
This criterion depicts what aspects of a game we are absorbed by most. Those who sink into the feel and flow of the gameplay are Mechanic–focused and those who are swept away by the world and its characters are Story–focused.
Tale Spinner
Mechanics
Story
Mechanics
30%
70%
Story
Inventive gameplay mechanics can bring your experience to the next level, but you play games almost exclusively for their story. Regardless of whether that story is given to you or created by you, you find a well–crafted narrative to be a deeply enriching and rewarding journey.
Pace
This criterion shows how we prefer engaging with our games. Those who savor the moment and take their time are on the Slow side and those who want to progress and make decisions are Fast.
Rose Smeller
Slow
Fast
Slow
79%
21%
Fast
For you, gaming is all about savoring the moment. You love to sit back, take your time, and soak it all in. It's like drinking fine wine. You want no part of those games that push you from decision to decision and force you to act. Life moves pretty fast. If you don't stop and look around once in a while, you could miss it.