Gigglenox
Vantagist
Summary
Always three steps ahead, the Vantagist will take an extra look before leaping. Rather than fear difficulty and complexity, this player is driven to overcome them. These gamers are usually lone wolves, but beware if you encounter them in a competitive setting—they're here to win.
Gamer Traits
For Fun
For Glory
Competitive
For Fun
For Glory
Solo
Multiplayer
Players
Solo
Multiplayer
Easy
Difficult
Challenge
Easy
Difficult
Practical
Experimental
Creativity
Practical
Experimental
Planning
Spontaneous
Strategy
Planning
Spontaneous
Mechanics
Story
Immersion
Mechanics
Story
Slow
Fast
Pace
Slow
Fast
Profile Details

Each profile type consists of 7 different criteria, each with 2 opposite traits. Everyone is unique and will possess tendencies towards all traits, but will often be more inclined towards one over the other.

In some instances, a player will enjoy both traits equally and be considered balanced on that criterion.

Competitive
This criterion reflects the level of importance that winning is to our enjoyment. Those who simply love the experience of playing are For Fun and those who seek the thrill of winning are For Glory.
Moment Maker
For Fun
For Glory
For Fun
75%
25%
For Glory
You love playing games for the fun of it and rarely engage in the more adrenaline pumping aspects. The gameplay, the story, the people you're playing with—that's what it's all about for you. If a game doesn't make you happy, then what's the point? If you're having a good time, then you're doing it right.
Players
This criterion demonstrates our preferences for playing with others. Those who enjoy taking in all a game has to offer by themselves are Solo and those who love the experience of interacting with others are Multiplayer.
Proud Recluse
Solo
Multiplayer
Solo
79%
21%
Multiplayer
Game time is your time. You like your friends well enough, but you see games as a personal experience. You will not negotiate otherwise. All you want to do after a long day is shut the door, mute your phone, and fire up your favorite single–player game. This is your happy place.
Challenge
This criterion underpins our desire for difficulty, or lack thereof. Those who play for the experience, not the frustration, are on the Easy spectrum and those who always take the road least traveled will be on the Hard side.
Bunker Buster
Easy
Difficult
Easy
39%
61%
Difficult
You get the most enjoyment out of a game when it asks you to think outside the box. Hard work comes with the territory, but it’s always worth it in the end when you take everything a game has to offer and don't bend an inch.
Creativity
This criterion illustrates how we progress. Those who forge ahead with purpose and direction are Practical while those who wander and find their own objective are Experimental.
Main Liner
Practical
Experimental
Practical
64%
36%
Experimental
You’ll dip your toe into everything a game has to offer—all its modes, side quests, and mechanics. But you’d prefer to spend time on the few things you truly care about, like the story, multiplayer mode, or petting your Pigeot over and over again until it beats your friend who clearly had the superior Pokémon.
Strategy
This criterion determines how we approach a situation. Those who carefully gauge the situation before acting are more Planning oriented while those who react and adjust on the fly are more Spontaneous.
Schemer Streamer
Planning
Spontaneous
Planning
67%
33%
Spontaneous
You are careful and fastidious in every game you play. Think first, act second, win third. Maybe some of your plans come together on the fly, but you prefer to pick your battles cautiously and plan from afar before acting.
Immersion
This criterion depicts what aspects of a game we are absorbed by most. Those who sink into the feel and flow of the gameplay are Mechanic–focused and those who are swept away by the world and its characters are Story–focused.
Fable Finder
Mechanics
Story
Mechanics
40%
60%
Story
You still like to sink your teeth into all the features a game has to offer, but it’s solid plot and compelling characters that really scratch that itch. You live and breathe the story and the world you're tossed into and sometimes you’ll even catch yourself creating your own backstories for characters who don’t have one. Video games are a storytelling medium after all, and that's what you connect with.
Pace
This criterion shows how we prefer engaging with our games. Those who savor the moment and take their time are on the Slow side and those who want to progress and make decisions are Fast.
Stargazer
Slow
Fast
Slow
58%
42%
Fast
You tend to drift toward games with a slower pace, like sprawling open world games or smaller simulations. You play those fast–paced shooters and platformers occasionally, but there's a special place in your heart for games that let you savor the moment.