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Curionaut
Summary
The Curionaut is here for the thrill of adventure. They love to build, explore, discover, and immerse themselves in the story of a game. To them, it's all about carving their own path and experiencing everything the game has to offer.
Gamer Traits
For Fun
For Glory
Competitive
For Fun
For Glory
Solo
Multiplayer
Players
Solo
Multiplayer
Easy
Difficult
Challenge
Easy
Difficult
Practical
Experimental
Creativity
Practical
Experimental
Planning
Spontaneous
Strategy
Planning
Spontaneous
Mechanics
Story
Immersion
Mechanics
Story
Slow
Fast
Pace
Slow
Fast
Profile Details

Each profile type consists of 7 different criteria, each with 2 opposite traits. Everyone is unique and will possess tendencies towards all traits, but will often be more inclined towards one over the other.

In some instances, a player will enjoy both traits equally and be considered balanced on that criterion.

Competitive
This criterion reflects the level of importance that winning is to our enjoyment. Those who simply love the experience of playing are For Fun and those who seek the thrill of winning are For Glory.
Ready Rival
For Fun
For Glory
For Fun
50%
50%
For Glory
All aspects of a game appeal to you. Exploring a game world for hours? Aw yeah! Charging into battle online? Heck yes. Getting emotionally invested in the story? You know it! For you, it's all about what you're in the mood for and who's knocking on your door to come out and play.
Players
This criterion demonstrates our preferences for playing with others. Those who enjoy taking in all a game has to offer by themselves are Solo and those who love the experience of interacting with others are Multiplayer.
Loyal Wanderer
Solo
Multiplayer
Solo
67%
33%
Multiplayer
You usually engage in a one–player experience because you enjoy taking in everything a game has to offer at your own pace. If your friend wants to play with you, you'll sigh, say yes, and maybe even have a good time, but secretly you prefer the solo journey.
Challenge
This criterion underpins our desire for difficulty, or lack thereof. Those who play for the experience, not the frustration, are on the Easy spectrum and those who always take the road least traveled will be on the Hard side.
Danger Ducker
Easy
Difficult
Easy
68%
32%
Difficult
You love a lot about playing games, but being crushed by overwhelming odds is not one of them. You have zero qualms about choosing an easier game if it means you'll enjoy all the beautiful things about a game's world and story a little bit more.
Creativity
This criterion illustrates how we progress. Those who forge ahead with purpose and direction are Practical while those who wander and find their own objective are Experimental.
Clear Cutter
Practical
Experimental
Practical
71%
29%
Experimental
You crave games that drive you forward with purpose and direction. Getting lost in the weeds with no objective or being bogged down by hundreds of side quests is just not where you want to be. But with a focused task and a tight storyline, you're thrilled to get your hands dirty.
Strategy
This criterion determines how we approach a situation. Those who carefully gauge the situation before acting are more Planning oriented while those who react and adjust on the fly are more Spontaneous.
Astral Planner
Planning
Spontaneous
Planning
75%
25%
Spontaneous
Some call you the General, the Mastermind, the Invisible Hand. Are you evil? No one knows. But you’re always thinking ahead in every game you play. Your hands are a blur across the keyboard as you command an entire battlefield. You can see it all and you will never be caught unprepared.
Immersion
This criterion depicts what aspects of a game we are absorbed by most. Those who sink into the feel and flow of the gameplay are Mechanic–focused and those who are swept away by the world and its characters are Story–focused.
Fictioneer
Mechanics
Story
Mechanics
20%
80%
Story
You live for the emotional connection that games create. A well–developed story arc, complex characters, and a vast, beautiful world enlivens your experience so much more than pushing buttons. Sure, gameplay can be satisfying, but you find story and meaning by playing with your friends (and enemies), through incredible triumph and bitter defeat, or even by wandering for wandering's sake.
Pace
This criterion shows how we prefer engaging with our games. Those who savor the moment and take their time are on the Slow side and those who want to progress and make decisions are Fast.
Playmaker
Slow
Fast
Slow
42%
58%
Fast
You appreciate games that have a nice wintry mix of slow and fast paced moments. Both styles of gameplay have their merits. But when it comes down to it there's nothing better than firing up a game that forces you to act and move, not stop and think.