Raymond
Vantagist
Summary
Always three steps ahead, the Vantagist will take an extra look before leaping. Rather than fear difficulty and complexity, this player is driven to overcome them. These gamers are usually lone wolves, but beware if you encounter them in a competitive setting—they're here to win.
Gamer Traits
For Fun
For Glory
Competitive
For Fun
For Glory
Solo
Multiplayer
Players
Solo
Multiplayer
Easy
Difficult
Challenge
Easy
Difficult
Practical
Experimental
Creativity
Practical
Experimental
Planning
Spontaneous
Strategy
Planning
Spontaneous
Mechanics
Story
Immersion
Mechanics
Story
Slow
Fast
Pace
Slow
Fast
Profile Details

Each profile type consists of 7 different criteria, each with 2 opposite traits. Everyone is unique and will possess tendencies towards all traits, but will often be more inclined towards one over the other.

In some instances, a player will enjoy both traits equally and be considered balanced on that criterion.

Competitive
This criterion reflects the level of importance that winning is to our enjoyment. Those who simply love the experience of playing are For Fun and those who seek the thrill of winning are For Glory.
Thrill Seeker
For Fun
For Glory
For Fun
55%
45%
For Glory
You tend to have more fun engaging with the low–pressure, low–stakes aspect of the game. You prefer to explore, dive into the story, or just mess around, but, every so often, you'll test your skills in the arena, just to prove that you've got the chops to win.
Players
This criterion demonstrates our preferences for playing with others. Those who enjoy taking in all a game has to offer by themselves are Solo and those who love the experience of interacting with others are Multiplayer.
Proud Recluse
Solo
Multiplayer
Solo
79%
21%
Multiplayer
Game time is your time. You like your friends well enough, but you see games as a personal experience. You will not negotiate otherwise. All you want to do after a long day is shut the door, mute your phone, and fire up your favorite single–player game. This is your happy place.
Challenge
This criterion underpins our desire for difficulty, or lack thereof. Those who play for the experience, not the frustration, are on the Easy spectrum and those who always take the road least traveled will be on the Hard side.
Case Cracker
Easy
Difficult
Easy
46%
54%
Difficult
You enjoy the lighter, more relaxing aspects of a game, but you want them to push you a little bit. It’s not worth throwing your controller over, but when faced with a challenge, you crack the smallest of smiles and get to work.
Creativity
This criterion illustrates how we progress. Those who forge ahead with purpose and direction are Practical while those who wander and find their own objective are Experimental.
Main Liner
Practical
Experimental
Practical
61%
39%
Experimental
You’ll dip your toe into everything a game has to offer—all its modes, side quests, and mechanics. But you’d prefer to spend time on the few things you truly care about, like the story, multiplayer mode, or petting your Pigeot over and over again until it beats your friend who clearly had the superior Pokémon.
Strategy
This criterion determines how we approach a situation. Those who carefully gauge the situation before acting are more Planning oriented while those who react and adjust on the fly are more Spontaneous.
Shot Caller
Planning
Spontaneous
Planning
54%
46%
Spontaneous
You're the on–field battle commander, the quarterback of your team. You have excellent strategic insights and usually know your next move, but you're also adaptable. You’re good at thinking on your feet when the situation calls for it. This makes you an effective and dangerous opponent.
Immersion
This criterion depicts what aspects of a game we are absorbed by most. Those who sink into the feel and flow of the gameplay are Mechanic–focused and those who are swept away by the world and its characters are Story–focused.
Rhythm Wizard
Mechanics
Story
Mechanics
70%
30%
Story
You have a soft spot for an engaging story, but the enjoyment you get from pure gameplay trumps all. You're all about crafting a legendary sword that needs 99 beaver pelts, nailing that expert guitar solo, and building the biggest freaking castle in the world (with a working drawbridge). You have unlimited passion for everything that a game lets you do.
Pace
This criterion shows how we prefer engaging with our games. Those who savor the moment and take their time are on the Slow side and those who want to progress and make decisions are Fast.
Stargazer
Slow
Fast
Slow
54%
46%
Fast
You tend to drift toward games with a slower pace, like sprawling open world games or smaller simulations. You play those fast–paced shooters and platformers occasionally, but there's a special place in your heart for games that let you savor the moment.