JoBo43
Ascendiary
Summary
No stone left unturned, no achievement unclaimed, the Ascendiary won't settle for anything less than 100%. Their dedication to specific games is often rewarded with a level of knowledge and skill that few can rival.
Gamer Traits
For Fun
For Glory
Competitive
For Fun
For Glory
Solo
Multiplayer
Players
Solo
Multiplayer
Easy
Difficult
Challenge
Easy
Difficult
Practical
Experimental
Creativity
Practical
Experimental
Planning
Spontaneous
Strategy
Planning
Spontaneous
Mechanics
Story
Immersion
Mechanics
Story
Slow
Fast
Pace
Slow
Fast
Profile Details

Each profile type consists of 7 different criteria, each with 2 opposite traits. Everyone is unique and will possess tendencies towards all traits, but will often be more inclined towards one over the other.

In some instances, a player will enjoy both traits equally and be considered balanced on that criterion.

Competitive
This criterion reflects the level of importance that winning is to our enjoyment. Those who simply love the experience of playing are For Fun and those who seek the thrill of winning are For Glory.
King of the Hill
For Fun
For Glory
For Fun
20%
80%
For Glory
You are not conflicted about how you enjoy video games; you like to win, plain and simple. The campaign is all well and good, maybe you'll run through it once, but when you're playing video games at the end of the day, you are there to dominate or die trying. And there's always a next game.
Players
This criterion demonstrates our preferences for playing with others. Those who enjoy taking in all a game has to offer by themselves are Solo and those who love the experience of interacting with others are Multiplayer.
Happenstancer
Solo
Multiplayer
Solo
50%
50%
Multiplayer
You enjoy the best of both worlds. Whether it's an epic solo journey through a zombie–infested wasteland or an online party game with a few friends, you feel right as rain. Your game collection is a healthy mix of both experiences.
Challenge
This criterion underpins our desire for difficulty, or lack thereof. Those who play for the experience, not the frustration, are on the Easy spectrum and those who always take the road least traveled will be on the Hard side.
Limit Breaker
Easy
Difficult
Easy
29%
71%
Difficult
If you aren't being tested to the limit at every turn, then you aren't truly enjoying yourself. You thrive on tackling the most difficult challenges and proving to yourself and others that there is literally nothing about a game that can take you down.
Creativity
This criterion illustrates how we progress. Those who forge ahead with purpose and direction are Practical while those who wander and find their own objective are Experimental.
Clear Cutter
Practical
Experimental
Practical
79%
21%
Experimental
You crave games that drive you forward with purpose and direction. Getting lost in the weeds with no objective or being bogged down by hundreds of side quests is just not where you want to be. But with a focused task and a tight storyline, you're thrilled to get your hands dirty.
Strategy
This criterion determines how we approach a situation. Those who carefully gauge the situation before acting are more Planning oriented while those who react and adjust on the fly are more Spontaneous.
Feint–Hearted
Planning
Spontaneous
Planning
42%
58%
Spontaneous
You like to strategize and plan ahead almost as much as you love to dive in and think on your feet. Races are won on the racetrack, not in the conference room. So while there is definitely a plan of action in your head, you trust your instincts to guide you once the boots are on the ground.
Immersion
This criterion depicts what aspects of a game we are absorbed by most. Those who sink into the feel and flow of the gameplay are Mechanic–focused and those who are swept away by the world and its characters are Story–focused.
Haptician
Mechanics
Story
Mechanics
60%
40%
Story
You're mechanically driven with a strong attachment to the emotional side of games. But as much as a good story warms your heart, it's functionality that really hits that sweet spot. You get swept away by the feeling of hitting that perfect combo, a mesmerizing simulation experience, and the way Master Chief whacks someone with the butt of his gun in CE. Pure bliss.
Pace
This criterion shows how we prefer engaging with our games. Those who savor the moment and take their time are on the Slow side and those who want to progress and make decisions are Fast.
Playmaker
Slow
Fast
Slow
42%
58%
Fast
You appreciate games that have a nice wintry mix of slow and fast paced moments. Both styles of gameplay have their merits. But when it comes down to it there's nothing better than firing up a game that forces you to act and move, not stop and think.