swashbucklr
Curionaut
Summary
The Curionaut is here for the thrill of adventure. They love to build, explore, discover, and immerse themselves in the story of a game. To them, it's all about carving their own path and experiencing everything the game has to offer.
Gamer Traits
For Fun
For Glory
Competitive
For Fun
For Glory
Solo
Multiplayer
Players
Solo
Multiplayer
Easy
Difficult
Challenge
Easy
Difficult
Practical
Experimental
Creativity
Practical
Experimental
Planning
Spontaneous
Strategy
Planning
Spontaneous
Mechanics
Story
Immersion
Mechanics
Story
Slow
Fast
Pace
Slow
Fast
Profile Details

Each profile type consists of 7 different criteria, each with 2 opposite traits. Everyone is unique and will possess tendencies towards all traits, but will often be more inclined towards one over the other.

In some instances, a player will enjoy both traits equally and be considered balanced on that criterion.

Competitive
This criterion reflects the level of importance that winning is to our enjoyment. Those who simply love the experience of playing are For Fun and those who seek the thrill of winning are For Glory.
Thrill Seeker
For Fun
For Glory
For Fun
60%
40%
For Glory
You tend to have more fun engaging with the low–pressure, low–stakes aspect of the game. You prefer to explore, dive into the story, or just mess around, but, every so often, you'll test your skills in the arena, just to prove that you've got the chops to win.
Players
This criterion demonstrates our preferences for playing with others. Those who enjoy taking in all a game has to offer by themselves are Solo and those who love the experience of interacting with others are Multiplayer.
Freelancer
Solo
Multiplayer
Solo
54%
46%
Multiplayer
You prefer flying solo in games, but you have nothing against some good multiplayer action. If your friends want to pull you away from wandering in Breath of the Wild, you may hesitate for a second, but you'll happily jump on with them. Ganon can wait a little longer.
Challenge
This criterion underpins our desire for difficulty, or lack thereof. Those who play for the experience, not the frustration, are on the Easy spectrum and those who always take the road least traveled will be on the Hard side.
Smooth Sailor
Easy
Difficult
Easy
61%
39%
Difficult
You'll rise up to meet the occasional challenge, but you’re not exactly kicking hornets nests either. "Try, try again" is not your favorite motto. There's so much more to gaming than a sense of frustration, and you're determined to find it.
Creativity
This criterion illustrates how we progress. Those who forge ahead with purpose and direction are Practical while those who wander and find their own objective are Experimental.
Blueprinter
Practical
Experimental
Practical
57%
43%
Experimental
You want games to be straightforward and demonstrate their vision clearly. However, you'll sometimes lose track of time messing around with things like customization tools, hollowing out a mountain in Minecraft, or drafting a new team in Madden.
Strategy
This criterion determines how we approach a situation. Those who carefully gauge the situation before acting are more Planning oriented while those who react and adjust on the fly are more Spontaneous.
Neutralizer
Planning
Spontaneous
Planning
50%
50%
Spontaneous
You are a silky smooth blend of strategic planning and quick thinking. You take time to plan an attack, but you can react in the heat of the moment if things go wrong. You tend to excel in small groups and co–operative games making you a valuable asset to the team.
Immersion
This criterion depicts what aspects of a game we are absorbed by most. Those who sink into the feel and flow of the gameplay are Mechanic–focused and those who are swept away by the world and its characters are Story–focused.
Haptician
Mechanics
Story
Mechanics
55%
45%
Story
You're mechanically driven with a strong attachment to the emotional side of games. But as much as a good story warms your heart, it's functionality that really hits that sweet spot. You get swept away by the feeling of hitting that perfect combo, a mesmerizing simulation experience, and the way Master Chief whacks someone with the butt of his gun in CE. Pure bliss.
Pace
This criterion shows how we prefer engaging with our games. Those who savor the moment and take their time are on the Slow side and those who want to progress and make decisions are Fast.
Time Taker
Slow
Fast
Slow
67%
33%
Fast
You're familar with the pulse–pounding aspects of games (heck, you even enjoy them to a degree), but your comfort zone is firmly in a slower, more deliberately paced experience. Sometimes you just like to watch your protagonists sitting around a fire, reflecting on their adventures. It's soothing, ya know?