Each profile type consists of 7 different criteria, each with 2 opposite traits. Everyone is unique and will possess tendencies towards all traits, but will often be more inclined towards one over the other.
In some instances, a player will enjoy both traits equally and be considered balanced on that criterion.
This criterion reflects the level of importance that winning is to our enjoyment. Those who simply love the experience of playing are For Fun and those who seek the thrill of winning are For Glory.
You tend to have more fun engaging with the low–pressure, low–stakes aspect of the game. You prefer to explore, dive into the story, or just mess around, but, every so often, you'll test your skills in the arena, just to prove that you've got the chops to win.
This criterion demonstrates our preferences for playing with others. Those who enjoy taking in all a game has to offer by themselves are Solo and those who love the experience of interacting with others are Multiplayer.
You usually engage in a one–player experience because you enjoy taking in everything a game has to offer at your own pace. If your friend wants to play with you, you'll sigh, say yes, and maybe even have a good time, but secretly you prefer the solo journey.
This criterion underpins our desire for difficulty, or lack thereof. Those who play for the experience, not the frustration, are on the Easy spectrum and those who always take the road least traveled will be on the Hard side.
You enjoy the lighter, more relaxing aspects of a game, but you want them to push you a little bit. It’s not worth throwing your controller over, but when faced with a challenge, you crack the smallest of smiles and get to work.
This criterion illustrates how we progress. Those who forge ahead with purpose and direction are Practical while those who wander and find their own objective are Experimental.
You applaud games that aren’t complex for complexity's sake. You want clear direction, but you also can't help but enjoy the depth of crafting, the freedom to pursue any number of side quest paths, or fine–tuning your car before a race.
This criterion determines how we approach a situation. Those who carefully gauge the situation before acting are more Planning oriented while those who react and adjust on the fly are more Spontaneous.
You are careful and fastidious in every game you play. Think first, act second, win third. Maybe some of your plans come together on the fly, but you prefer to pick your battles cautiously and plan from afar before acting.
This criterion depicts what aspects of a game we are absorbed by most. Those who sink into the feel and flow of the gameplay are Mechanic–focused and those who are swept away by the world and its characters are Story–focused.
Inventive gameplay mechanics can bring your experience to the next level, but you play games almost exclusively for their story. Regardless of whether that story is given to you or created by you, you find a well–crafted narrative to be a deeply enriching and rewarding journey.
This criterion shows how we prefer engaging with our games. Those who savor the moment and take their time are on the Slow side and those who want to progress and make decisions are Fast.
Sometimes you enjoy slower paced games that take their time telling a story and doling out the action in spurts, but really, who are we kidding, you wanna go fast. You love it when a game throws everything its got at you. Dodge, duck, dip, dive, and... dodge! What better way to relax than to melt into a tightly engaging game?