Taustin17
Bravadier
Summary
To the Bravadier, challenging others is typically top of mind, especially if there's a match to be won. Their cunning, competitive spirit is accentuated by their prowess for on‐the‐fly creative problem‐solving.
Gamer Traits
For Fun
For Glory
Competitive
For Fun
For Glory
Solo
Multiplayer
Players
Solo
Multiplayer
Easy
Difficult
Challenge
Easy
Difficult
Practical
Experimental
Creativity
Practical
Experimental
Planning
Spontaneous
Strategy
Planning
Spontaneous
Mechanics
Story
Immersion
Mechanics
Story
Slow
Fast
Pace
Slow
Fast
Profile Details

Each profile type consists of 7 different criteria, each with 2 opposite traits. Everyone is unique and will possess tendencies towards all traits, but will often be more inclined towards one over the other.

In some instances, a player will enjoy both traits equally and be considered balanced on that criterion.

Competitive
This criterion reflects the level of importance that winning is to our enjoyment. Those who simply love the experience of playing are For Fun and those who seek the thrill of winning are For Glory.
Keen Contender
For Fun
For Glory
For Fun
45%
55%
For Glory
You enjoy dominating an online game as much as the next player (maybe a little more), but it's tempered by a love of what the rest of the game has to offer, like the campaign and the story. When you need a breather from an intense multiplayer brawl, you'll gravitate toward the more chill aspects of the game.
Players
This criterion demonstrates our preferences for playing with others. Those who enjoy taking in all a game has to offer by themselves are Solo and those who love the experience of interacting with others are Multiplayer.
The Great Uniter
Solo
Multiplayer
Solo
33%
67%
Multiplayer
You spend the majority of your time and energy in multiplayer games. Even while playing solo, you often wish you had someone else along for the ride. You keep an active friends list and you're always ready to send up the Bat–signal when it's time to play.
Challenge
This criterion underpins our desire for difficulty, or lack thereof. Those who play for the experience, not the frustration, are on the Easy spectrum and those who always take the road least traveled will be on the Hard side.
Bunker Buster
Easy
Difficult
Easy
36%
64%
Difficult
You get the most enjoyment out of a game when it asks you to think outside the box. Hard work comes with the territory, but it’s always worth it in the end when you take everything a game has to offer and don't bend an inch.
Creativity
This criterion illustrates how we progress. Those who forge ahead with purpose and direction are Practical while those who wander and find their own objective are Experimental.
Venture Hunter
Practical
Experimental
Practical
50%
50%
Experimental
You applaud games that aren’t complex for complexity's sake. You want clear direction, but you also can't help but enjoy the depth of crafting, the freedom to pursue any number of side quest paths, or fine–tuning your car before a race.
Strategy
This criterion determines how we approach a situation. Those who carefully gauge the situation before acting are more Planning oriented while those who react and adjust on the fly are more Spontaneous.
Feint–Hearted
Planning
Spontaneous
Planning
46%
54%
Spontaneous
You like to strategize and plan ahead almost as much as you love to dive in and think on your feet. Races are won on the racetrack, not in the conference room. So while there is definitely a plan of action in your head, you trust your instincts to guide you once the boots are on the ground.
Immersion
This criterion depicts what aspects of a game we are absorbed by most. Those who sink into the feel and flow of the gameplay are Mechanic–focused and those who are swept away by the world and its characters are Story–focused.
Tale Spinner
Mechanics
Story
Mechanics
35%
65%
Story
Inventive gameplay mechanics can bring your experience to the next level, but you play games almost exclusively for their story. Regardless of whether that story is given to you or created by you, you find a well–crafted narrative to be a deeply enriching and rewarding journey.
Pace
This criterion shows how we prefer engaging with our games. Those who savor the moment and take their time are on the Slow side and those who want to progress and make decisions are Fast.
Time Taker
Slow
Fast
Slow
62%
38%
Fast
You're familar with the pulse–pounding aspects of games (heck, you even enjoy them to a degree), but your comfort zone is firmly in a slower, more deliberately paced experience. Sometimes you just like to watch your protagonists sitting around a fire, reflecting on their adventures. It's soothing, ya know?