JeremyKlinger
Ascendiary
Summary
No stone left unturned, no achievement unclaimed, the Ascendiary won't settle for anything less than 100%. Their dedication to specific games is often rewarded with a level of knowledge and skill that few can rival.
Gamer Traits
For Fun
For Glory
Competitive
For Fun
For Glory
Solo
Multiplayer
Players
Solo
Multiplayer
Easy
Difficult
Challenge
Easy
Difficult
Practical
Experimental
Creativity
Practical
Experimental
Planning
Spontaneous
Strategy
Planning
Spontaneous
Mechanics
Story
Immersion
Mechanics
Story
Slow
Fast
Pace
Slow
Fast
Profile Details

Each profile type consists of 7 different criteria, each with 2 opposite traits. Everyone is unique and will possess tendencies towards all traits, but will often be more inclined towards one over the other.

In some instances, a player will enjoy both traits equally and be considered balanced on that criterion.

Competitive
This criterion reflects the level of importance that winning is to our enjoyment. Those who simply love the experience of playing are For Fun and those who seek the thrill of winning are For Glory.
Thrill Seeker
For Fun
For Glory
For Fun
55%
45%
For Glory
You tend to have more fun engaging with the low–pressure, low–stakes aspect of the game. You prefer to explore, dive into the story, or just mess around, but, every so often, you'll test your skills in the arena, just to prove that you've got the chops to win.
Players
This criterion demonstrates our preferences for playing with others. Those who enjoy taking in all a game has to offer by themselves are Solo and those who love the experience of interacting with others are Multiplayer.
Freelancer
Solo
Multiplayer
Solo
54%
46%
Multiplayer
You prefer flying solo in games, but you have nothing against some good multiplayer action. If your friends want to pull you away from wandering in Breath of the Wild, you may hesitate for a second, but you'll happily jump on with them. Ganon can wait a little longer.
Challenge
This criterion underpins our desire for difficulty, or lack thereof. Those who play for the experience, not the frustration, are on the Easy spectrum and those who always take the road least traveled will be on the Hard side.
Danger Ducker
Easy
Difficult
Easy
75%
25%
Difficult
You love a lot about playing games, but being crushed by overwhelming odds is not one of them. You have zero qualms about choosing an easier game if it means you'll enjoy all the beautiful things about a game's world and story a little bit more.
Creativity
This criterion illustrates how we progress. Those who forge ahead with purpose and direction are Practical while those who wander and find their own objective are Experimental.
Clear Cutter
Practical
Experimental
Practical
86%
14%
Experimental
You crave games that drive you forward with purpose and direction. Getting lost in the weeds with no objective or being bogged down by hundreds of side quests is just not where you want to be. But with a focused task and a tight storyline, you're thrilled to get your hands dirty.
Strategy
This criterion determines how we approach a situation. Those who carefully gauge the situation before acting are more Planning oriented while those who react and adjust on the fly are more Spontaneous.
Clutch Eastwood
Planning
Spontaneous
Planning
29%
71%
Spontaneous
You're a person of action. A gunslinger. Unafraid to jump into the fray. You'd rather rely on quick instincts and quicker hands than a half–baked plan. You think Luke would have blown up the Death Star by planning harder? Nope. Sometimes you gotta trust your gut and hope physics makes your proton torpedoes turn 90 degrees into the main exhaust shaft.
Immersion
This criterion depicts what aspects of a game we are absorbed by most. Those who sink into the feel and flow of the gameplay are Mechanic–focused and those who are swept away by the world and its characters are Story–focused.
Electric Slider
Mechanics
Story
Mechanics
85%
15%
Story
For you, it's the literal tactile feel that the gameplay has to offer. Diving into the mechanics. Mastering the crafting system. It's like a physical activity for you.

You are 100% engaged in the way the game is played. You're a crafting legend, a combo connoisseur. You're superb at tapping "A" really, really fast. You live to execute that perfect parry. For you, a game offers so much more than its story, and you can't wait to discover what that is. You're not here to watch—you're here to make stuff happen!

Pace
This criterion shows how we prefer engaging with our games. Those who savor the moment and take their time are on the Slow side and those who want to progress and make decisions are Fast.
Superluminer
Slow
Fast
Slow
25%
75%
Fast
For games to provide the ultimate escapism, you want to be engaged at all times. The stakes should be high and the action unrelenting. Long cutscenes can bore you to tears when you're champing at the bit to take on the next boss. Listening to extensive dialogue? Skip. Just point me in the right direction and have my reward ready, sir.