HeavyMetalBakesale
Ascendiary
Summary
No stone left unturned, no achievement unclaimed, the Ascendiary won't settle for anything less than 100%. Their dedication to specific games is often rewarded with a level of knowledge and skill that few can rival.
Gamer Traits
For Fun
For Glory
Competitive
For Fun
For Glory
Solo
Multiplayer
Players
Solo
Multiplayer
Easy
Difficult
Challenge
Easy
Difficult
Practical
Experimental
Creativity
Practical
Experimental
Planning
Spontaneous
Strategy
Planning
Spontaneous
Mechanics
Story
Immersion
Mechanics
Story
Slow
Fast
Pace
Slow
Fast
Profile Details

Each profile type consists of 7 different criteria, each with 2 opposite traits. Everyone is unique and will possess tendencies towards all traits, but will often be more inclined towards one over the other.

In some instances, a player will enjoy both traits equally and be considered balanced on that criterion.

Competitive
This criterion reflects the level of importance that winning is to our enjoyment. Those who simply love the experience of playing are For Fun and those who seek the thrill of winning are For Glory.
Ready Rival
For Fun
For Glory
For Fun
50%
50%
For Glory
All aspects of a game appeal to you. Exploring a game world for hours? Aw yeah! Charging into battle online? Heck yes. Getting emotionally invested in the story? You know it! For you, it's all about what you're in the mood for and who's knocking on your door to come out and play.
Players
This criterion demonstrates our preferences for playing with others. Those who enjoy taking in all a game has to offer by themselves are Solo and those who love the experience of interacting with others are Multiplayer.
Loyal Wanderer
Solo
Multiplayer
Solo
62%
38%
Multiplayer
You usually engage in a one–player experience because you enjoy taking in everything a game has to offer at your own pace. If your friend wants to play with you, you'll sigh, say yes, and maybe even have a good time, but secretly you prefer the solo journey.
Challenge
This criterion underpins our desire for difficulty, or lack thereof. Those who play for the experience, not the frustration, are on the Easy spectrum and those who always take the road least traveled will be on the Hard side.
Sweetspotter
Easy
Difficult
Easy
54%
46%
Difficult
A sprinkle of difficulty and a pinch of challenge is exactly your sweet spot. You definitely don't want victory handed to you, but your level of fun is likely to suffer after a few unsuccessful attempts on the same level or boss fight. Game time is meant to escape stress, not add to it.
Creativity
This criterion illustrates how we progress. Those who forge ahead with purpose and direction are Practical while those who wander and find their own objective are Experimental.
Roam Rider
Practical
Experimental
Practical
46%
54%
Experimental
While you love being led down a path set by the creative minds of the developers, your mouth still waters when a game offers a breadth of experiences or mechanics that send you off the beaten path. Different game modes? Deep skill tree? Eyebrow customization?! Tell me more!
Strategy
This criterion determines how we approach a situation. Those who carefully gauge the situation before acting are more Planning oriented while those who react and adjust on the fly are more Spontaneous.
Clutch Eastwood
Planning
Spontaneous
Planning
17%
83%
Spontaneous
You're a person of action. A gunslinger. Unafraid to jump into the fray. You'd rather rely on quick instincts and quicker hands than a half–baked plan. You think Luke would have blown up the Death Star by planning harder? Nope. Sometimes you gotta trust your gut and hope physics makes your proton torpedoes turn 90 degrees into the main exhaust shaft.
Immersion
This criterion depicts what aspects of a game we are absorbed by most. Those who sink into the feel and flow of the gameplay are Mechanic–focused and those who are swept away by the world and its characters are Story–focused.
Saga Soldier
Mechanics
Story
Mechanics
50%
50%
Story
Games get their hooks in you by having both a gripping story and satisfying gameplay. That said, you couldn't quite live without one or the other. Entirely plot–driven games can wear on you and purely gameplay–oriented ones leave you itching for a story to connect with. Whether you're enjoying the smooth combat of a fighting game or watching the plot thicken in a detailed cutscene, you’re glued to the screen.
Pace
This criterion shows how we prefer engaging with our games. Those who savor the moment and take their time are on the Slow side and those who want to progress and make decisions are Fast.
Playmaker
Slow
Fast
Slow
42%
58%
Fast
You appreciate games that have a nice wintry mix of slow and fast paced moments. Both styles of gameplay have their merits. But when it comes down to it there's nothing better than firing up a game that forces you to act and move, not stop and think.