Each profile type consists of 7 different criteria, each with 2 opposite traits. Everyone is unique and will possess tendencies towards all traits, but will often be more inclined towards one over the other.
In some instances, a player will enjoy both traits equally and be considered balanced on that criterion.
This criterion reflects the level of importance that winning is to our enjoyment. Those who simply love the experience of playing are For Fun and those who seek the thrill of winning are For Glory.
You mainly play for the joy and escapism that game–time brings to your daily life. Leaderboard standings and achievements aren't high on your list of priorities. Maybe you'll spend a few hours in a friendly couch co–op or even the occassional arena match, but you're more than content to just enjoy what the game has to offer.
This criterion demonstrates our preferences for playing with others. Those who enjoy taking in all a game has to offer by themselves are Solo and those who love the experience of interacting with others are Multiplayer.
The Great Uniter
You spend the majority of your time and energy in multiplayer games. Even while playing solo, you often wish you had someone else along for the ride. You keep an active friends list and you're always ready to send up the Bat–signal when it's time to play.
This criterion underpins our desire for difficulty, or lack thereof. Those who play for the experience, not the frustration, are on the Easy spectrum and those who always take the road least traveled will be on the Hard side.
You love a lot about playing games, but being crushed by overwhelming odds is not one of them. You have zero qualms about choosing an easier game if it means you'll enjoy all the beautiful things about a game's world and story a little bit more.
This criterion illustrates how we progress. Those who forge ahead with purpose and direction are Practical while those who wander and find their own objective are Experimental.
While you love being led down a path set by the creative minds of the developers, your mouth still waters when a game offers a breadth of experiences or mechanics that send you off the beaten path. Different game modes? Deep skill tree? Eyebrow customization?! Tell me more!
This criterion determines how we approach a situation. Those who carefully gauge the situation before acting are more Planning oriented while those who react and adjust on the fly are more Spontaneous.
You're the on–field battle commander, the quarterback of your team. You have excellent strategic insights and usually know your next move, but you're also adaptable. You’re good at thinking on your feet when the situation calls for it. This makes you an effective and dangerous opponent.
This criterion depicts what aspects of a game we are absorbed by most. Those who sink into the feel and flow of the gameplay are Mechanic–focused and those who are swept away by the world and its characters are Story–focused.
You're mechanically driven with a strong attachment to the emotional side of games. But as much as a good story warms your heart, it's functionality that really hits that sweet spot. You get swept away by the feeling of hitting that perfect combo, a mesmerizing simulation experience, and the way Master Chief whacks someone with the butt of his gun in CE. Pure bliss.
This criterion shows how we prefer engaging with our games. Those who savor the moment and take their time are on the Slow side and those who want to progress and make decisions are Fast.
You tend to drift toward games with a slower pace, like sprawling open world games or smaller simulations. You play those fast–paced shooters and platformers occasionally, but there's a special place in your heart for games that let you savor the moment.