shinjanator
Curionaut
Summary
The Curionaut is here for the thrill of adventure. They love to build, explore, discover, and immerse themselves in the story of a game. To them, it's all about carving their own path and experiencing everything the game has to offer.
Gamer Traits
For Fun
For Glory
Competitive
For Fun
For Glory
Solo
Multiplayer
Players
Solo
Multiplayer
Easy
Difficult
Challenge
Easy
Difficult
Practical
Experimental
Creativity
Practical
Experimental
Planning
Spontaneous
Strategy
Planning
Spontaneous
Mechanics
Story
Immersion
Mechanics
Story
Slow
Fast
Pace
Slow
Fast
Profile Details

Each profile type consists of 7 different criteria, each with 2 opposite traits. Everyone is unique and will possess tendencies towards all traits, but will often be more inclined towards one over the other.

In some instances, a player will enjoy both traits equally and be considered balanced on that criterion.

Competitive
This criterion reflects the level of importance that winning is to our enjoyment. Those who simply love the experience of playing are For Fun and those who seek the thrill of winning are For Glory.
Thrill Seeker
For Fun
For Glory
For Fun
60%
40%
For Glory
You tend to have more fun engaging with the low–pressure, low–stakes aspect of the game. You prefer to explore, dive into the story, or just mess around, but, every so often, you'll test your skills in the arena, just to prove that you've got the chops to win.
Players
This criterion demonstrates our preferences for playing with others. Those who enjoy taking in all a game has to offer by themselves are Solo and those who love the experience of interacting with others are Multiplayer.
Reinforcer
Solo
Multiplayer
Solo
42%
58%
Multiplayer
You appreciate a good single–player game, but playing with others is where you find yourself more often than not. Whether it's hanging out with friends online or crashing castles together on the couch, an invite received is an invite accepted.
Challenge
This criterion underpins our desire for difficulty, or lack thereof. Those who play for the experience, not the frustration, are on the Easy spectrum and those who always take the road least traveled will be on the Hard side.
Smooth Sailor
Easy
Difficult
Easy
64%
36%
Difficult
You'll rise up to meet the occasional challenge, but you’re not exactly kicking hornets nests either. "Try, try again" is not your favorite motto. There's so much more to gaming than a sense of frustration, and you're determined to find it.
Creativity
This criterion illustrates how we progress. Those who forge ahead with purpose and direction are Practical while those who wander and find their own objective are Experimental.
Tinker Tailor
Practical
Experimental
Practical
29%
71%
Experimental
You hunt down games that put creative control squarely in your hands, and you're always ready to get your hands dirty. Creating your own objectives and finding your own adventures is nonnegotiable. If a game has a main storyline, that’s merely background music while you march along to your own beat.
Strategy
This criterion determines how we approach a situation. Those who carefully gauge the situation before acting are more Planning oriented while those who react and adjust on the fly are more Spontaneous.
Rocket Jumper
Planning
Spontaneous
Planning
37%
63%
Spontaneous
You enjoy the chaos of the battlefield. Shoot first, ask questions later. Maybe you strategize your moves on the field, but you rely more on your instincts when push comes to shove. You aren’t the one waiting for the door to be kicked in—you’re the one kicking down doors.
Immersion
This criterion depicts what aspects of a game we are absorbed by most. Those who sink into the feel and flow of the gameplay are Mechanic–focused and those who are swept away by the world and its characters are Story–focused.
Tale Spinner
Mechanics
Story
Mechanics
30%
70%
Story
Inventive gameplay mechanics can bring your experience to the next level, but you play games almost exclusively for their story. Regardless of whether that story is given to you or created by you, you find a well–crafted narrative to be a deeply enriching and rewarding journey.
Pace
This criterion shows how we prefer engaging with our games. Those who savor the moment and take their time are on the Slow side and those who want to progress and make decisions are Fast.
Cruise Controller
Slow
Fast
Slow
50%
50%
Fast
You enjoy a balance between games that allow you to relish the moment and those that push your quick decision–making skills to the limit. Some days are for lazy rivers and a piña colada, and others are for white water rapids and a rocket launcher on each shoulder. It's all good to you and you wouldn't have it any other way.