KeggerMcGreger
Galabander
Summary
The Galabander is the ultimate teammate. They thrive when playing with others and have no problem with pausing a solo journey to embark on a social one. It doesn't matter whether it's exploring, taking down a boss, or just hanging out in the lobby together, The Galabander is game.
Gamer Traits
For Fun
For Glory
Competitive
For Fun
For Glory
Solo
Multiplayer
Players
Solo
Multiplayer
Easy
Difficult
Challenge
Easy
Difficult
Practical
Experimental
Creativity
Practical
Experimental
Planning
Spontaneous
Strategy
Planning
Spontaneous
Mechanics
Story
Immersion
Mechanics
Story
Slow
Fast
Pace
Slow
Fast
Profile Details

Each profile type consists of 7 different criteria, each with 2 opposite traits. Everyone is unique and will possess tendencies towards all traits, but will often be more inclined towards one over the other.

In some instances, a player will enjoy both traits equally and be considered balanced on that criterion.

Competitive
This criterion reflects the level of importance that winning is to our enjoyment. Those who simply love the experience of playing are For Fun and those who seek the thrill of winning are For Glory.
Ready Rival
For Fun
For Glory
For Fun
50%
50%
For Glory
All aspects of a game appeal to you. Exploring a game world for hours? Aw yeah! Charging into battle online? Heck yes. Getting emotionally invested in the story? You know it! For you, it's all about what you're in the mood for and who's knocking on your door to come out and play.
Players
This criterion demonstrates our preferences for playing with others. Those who enjoy taking in all a game has to offer by themselves are Solo and those who love the experience of interacting with others are Multiplayer.
The Great Uniter
Solo
Multiplayer
Solo
33%
67%
Multiplayer
You spend the majority of your time and energy in multiplayer games. Even while playing solo, you often wish you had someone else along for the ride. You keep an active friends list and you're always ready to send up the Bat–signal when it's time to play.
Challenge
This criterion underpins our desire for difficulty, or lack thereof. Those who play for the experience, not the frustration, are on the Easy spectrum and those who always take the road least traveled will be on the Hard side.
Danger Ducker
Easy
Difficult
Easy
68%
32%
Difficult
You love a lot about playing games, but being crushed by overwhelming odds is not one of them. You have zero qualms about choosing an easier game if it means you'll enjoy all the beautiful things about a game's world and story a little bit more.
Creativity
This criterion illustrates how we progress. Those who forge ahead with purpose and direction are Practical while those who wander and find their own objective are Experimental.
Main Liner
Practical
Experimental
Practical
61%
39%
Experimental
You’ll dip your toe into everything a game has to offer—all its modes, side quests, and mechanics. But you’d prefer to spend time on the few things you truly care about, like the story, multiplayer mode, or petting your Pigeot over and over again until it beats your friend who clearly had the superior Pokémon.
Strategy
This criterion determines how we approach a situation. Those who carefully gauge the situation before acting are more Planning oriented while those who react and adjust on the fly are more Spontaneous.
Shot Caller
Planning
Spontaneous
Planning
54%
46%
Spontaneous
You're the on–field battle commander, the quarterback of your team. You have excellent strategic insights and usually know your next move, but you're also adaptable. You’re good at thinking on your feet when the situation calls for it. This makes you an effective and dangerous opponent.
Immersion
This criterion depicts what aspects of a game we are absorbed by most. Those who sink into the feel and flow of the gameplay are Mechanic–focused and those who are swept away by the world and its characters are Story–focused.
Saga Soldier
Mechanics
Story
Mechanics
50%
50%
Story
Games get their hooks in you by having both a gripping story and satisfying gameplay. That said, you couldn't quite live without one or the other. Entirely plot–driven games can wear on you and purely gameplay–oriented ones leave you itching for a story to connect with. Whether you're enjoying the smooth combat of a fighting game or watching the plot thicken in a detailed cutscene, you’re glued to the screen.
Pace
This criterion shows how we prefer engaging with our games. Those who savor the moment and take their time are on the Slow side and those who want to progress and make decisions are Fast.
Playmaker
Slow
Fast
Slow
46%
54%
Fast
You appreciate games that have a nice wintry mix of slow and fast paced moments. Both styles of gameplay have their merits. But when it comes down to it there's nothing better than firing up a game that forces you to act and move, not stop and think.