SlinkyGoat
Galabander
Summary
The Galabander is the ultimate teammate. They thrive when playing with others and have no problem with pausing a solo journey to embark on a social one. It doesn't matter whether it's exploring, taking down a boss, or just hanging out in the lobby together, The Galabander is game.
Gamer Traits
For Fun
For Glory
Competitive
For Fun
For Glory
Solo
Multiplayer
Players
Solo
Multiplayer
Easy
Difficult
Challenge
Easy
Difficult
Practical
Experimental
Creativity
Practical
Experimental
Planning
Spontaneous
Strategy
Planning
Spontaneous
Mechanics
Story
Immersion
Mechanics
Story
Slow
Fast
Pace
Slow
Fast
Profile Details

Each profile type consists of 7 different criteria, each with 2 opposite traits. Everyone is unique and will possess tendencies towards all traits, but will often be more inclined towards one over the other.

In some instances, a player will enjoy both traits equally and be considered balanced on that criterion.

Competitive
This criterion reflects the level of importance that winning is to our enjoyment. Those who simply love the experience of playing are For Fun and those who seek the thrill of winning are For Glory.
Escape Artist
For Fun
For Glory
For Fun
70%
30%
For Glory
You mainly play for the joy and escapism that game–time brings to your daily life. Leaderboard standings and achievements aren't high on your list of priorities. Maybe you'll spend a few hours in a friendly couch co–op or even the occassional arena match, but you're more than content to just enjoy what the game has to offer.
Players
This criterion demonstrates our preferences for playing with others. Those who enjoy taking in all a game has to offer by themselves are Solo and those who love the experience of interacting with others are Multiplayer.
Party Starter
Solo
Multiplayer
Solo
29%
71%
Multiplayer
You've got a healthy friendslist and you're all about the shared experience. While you appreciate what solo games have to offer, playing with others is just... better! Whether you're trying to compete in a few online matches or shooting the breeze with some friends, it's a party either way and you're sending the invites.
Challenge
This criterion underpins our desire for difficulty, or lack thereof. Those who play for the experience, not the frustration, are on the Easy spectrum and those who always take the road least traveled will be on the Hard side.
Case Cracker
Easy
Difficult
Easy
46%
54%
Difficult
You enjoy the lighter, more relaxing aspects of a game, but you want them to push you a little bit. It’s not worth throwing your controller over, but when faced with a challenge, you crack the smallest of smiles and get to work.
Creativity
This criterion illustrates how we progress. Those who forge ahead with purpose and direction are Practical while those who wander and find their own objective are Experimental.
Blueprinter
Practical
Experimental
Practical
54%
46%
Experimental
You want games to be straightforward and demonstrate their vision clearly. However, you'll sometimes lose track of time messing around with things like customization tools, hollowing out a mountain in Minecraft, or drafting a new team in Madden.
Strategy
This criterion determines how we approach a situation. Those who carefully gauge the situation before acting are more Planning oriented while those who react and adjust on the fly are more Spontaneous.
Rocket Jumper
Planning
Spontaneous
Planning
33%
67%
Spontaneous
You enjoy the chaos of the battlefield. Shoot first, ask questions later. Maybe you strategize your moves on the field, but you rely more on your instincts when push comes to shove. You aren’t the one waiting for the door to be kicked in—you’re the one kicking down doors.
Immersion
This criterion depicts what aspects of a game we are absorbed by most. Those who sink into the feel and flow of the gameplay are Mechanic–focused and those who are swept away by the world and its characters are Story–focused.
Tale Spinner
Mechanics
Story
Mechanics
30%
70%
Story
Inventive gameplay mechanics can bring your experience to the next level, but you play games almost exclusively for their story. Regardless of whether that story is given to you or created by you, you find a well–crafted narrative to be a deeply enriching and rewarding journey.
Pace
This criterion shows how we prefer engaging with our games. Those who savor the moment and take their time are on the Slow side and those who want to progress and make decisions are Fast.
Playmaker
Slow
Fast
Slow
46%
54%
Fast
You appreciate games that have a nice wintry mix of slow and fast paced moments. Both styles of gameplay have their merits. But when it comes down to it there's nothing better than firing up a game that forces you to act and move, not stop and think.